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CASE STUDY

Slate Maker

ROLE

UX Designer

TIMELINE

Q2 2025 – Q1 2026

PLATFORMS

Web (desktop, mobile)

XFN TEAM

Brand Designer 3D Artist UX Researcher UX Writer UX Manager Software Engineer Head of Mobile VP of Design

$4B
potential order value
$48M
est. pre-order revenue
160K
paid reservations

CASE STUDY

Slate Maker

ROLE

UX Designer

TIMELINE

Q2 2025 – Q1 2026

PLATFORMS

Web (desktop, mobile)

XFN TEAM

Brand Designer 3D Artist UX Researcher UX Writer UX Manager Software Engineer Head of Mobile VP of Design

$4B
potential order value
$48M
pre-order revenue
160K
paid reservations

01

SNAPSHOT

01

SNAPSHOT

01

SNAPSHOT

CASE STUDY

Slate Maker

ROLE

UX Designer

TIMELINE

Q2 2025 – Q1 2026

PLATFORMS

Web (desktop, mobile)

XFN TEAM

Brand Designer 3D Artist UX Researcher UX Writer UX Manager Software Engineer Head of Mobile VP of Design

$4B
potential order value
$48M
pre-order revenue
160K
paid reservations

Slate Maker

I redesigned the configurator where customers built and reserved Slate’s electric pickup responsible for $4B+ in potential order value across 160,000+ paid reservations.

THE CHALLENGE

Slate was a new EV brand with no track record. Its configurator had to make the truck feel real and turn interest into reservations.

WHAT I DID

I redesigned Slatemaker’s information architecture, color picker and component library for mobile and desktop.

THE OUTCOME

160K paid reservations, an estimated $48M in pre-order revenue, and $4B in potential order value.

THE CHALLENGE

Slate was a new EV brand with no track record. Its configurator had to make the truck feel real and turn interest into reservations.

WHAT I DID

I redesigned Slatemaker’s information architecture, color picker and component library for mobile and desktop.

THE OUTCOME

160K paid reservations, an estimated $48M in pre-order revenue, and $4B in potential order value.

02

THE PROBLEM

02

THE PROBLEM

Slate was a new brand with no track record, and it had to earn trust before reservations would turn into sales.

Slate was a new brand with no track record, and it had to earn trust before reservations would turn into sales.

Starting point

Slatemaker was where most customers met the brand and reserved a truck, yet it didn’t convince them the truck was real. They had to be won over without seeing it in person.

Starting point

Slatemaker was where most customers met the brand and reserved a truck, yet it didn’t convince them the truck was real. They had to be won over without seeing it in person.

MOBILE · BEFORE

DESKTOP · BEFORE

MOBILE · BEFORE

DESKTOP · BEFORE

03

WHAT SUCCESS MEANT

03

WHAT SUCCESS MEANT

Success meant customers built one or more configurations, shared them socially and placed a paid reservation.

Success meant customers built one or more configurations, shared them socially and placed a paid reservation.

80%
of customers visited on mobile
96
average interactions per engaged session
79%
of Slatemaker sessions were engaged
#1
most popular accessory: vehicle wraps
80%
of customers visited on mobile
96
average interactions per engaged session
79%
of Slatemaker sessions were engaged
#1
most popular accessory: vehicle wraps

04

CONSTRAINTS & TRADE-OFFS

04

CONSTRAINTS & TRADE-OFFS

A complicated codebase handover from a third-party vendor limited what UX and engineering could take on.

There were plenty of creative ideas, but not all of them were viable.

A complicated codebase handover from a third-party vendor limited what UX and engineering could take on.

There were plenty of creative ideas, but not all of them were viable.

SAFE

Patch what exists

Ship small UX fixes inside the inherited code and leave the design structure alone. Stay dependent on the vendor for any design change.

ADVENTUROUS

Staged handover

Sequence improvements that build on the foundation already in place, inherit a render pipeline we didn’t build, and maintain legacy code.

ASPIRATIONAL

Build from scratch

Design the ideal configurator in Unreal Engine and ignore the handover constraints. Requires significant additional engineering headcount.

SAFE

Patch what exists

Ship small UX fixes inside the inherited code and leave the design structure alone. Stay dependent on the vendor for any design change.

ADVENTUROUS

Staged handover

Sequence improvements that build on the foundation already in place, inherit a render pipeline we didn’t build, and maintain legacy code.

ASPIRATIONAL

Build from scratch

Design the ideal configurator in Unreal Engine and ignore the handover constraints. Requires significant additional engineering headcount.

05

APPROACH

05

APPROACH

I shipped a practical design for mobile and desktop that worked within our constraints, with transparent pricing and social sharing built in from the start.

I shipped a practical design for mobile and desktop that worked within our constraints, with transparent pricing and social sharing built in from the start.

I started by rebuilding the information architecture, then let the data point to the screens that needed the most help.

I started by rebuilding the information architecture, then let the data point to the screens that needed the most help.

Information architecture

Five levels, from Universal (L0) to Sub-variant (L4), borrowing browsing patterns from food delivery apps like Uber Eats.

On mobile, I replaced modal windows with nested accordion pickers and brought product details up front.

Information architecture

Five levels, from Universal (L0) to Sub-variant (L4), borrowing browsing patterns from food delivery apps like Uber Eats.

On mobile, I replaced modal windows with nested accordion pickers and brought product details up front.

Data insight

60% of customers who picked a custom wrap chose White. The next most popular colors were molten orange, neon green and vibrant purple, a gap that pointed to a deeper problem.

Data insight

60% of customers who picked a custom wrap chose White. The next most popular colors were molten orange, neon green and vibrant purple, a gap that pointed to a deeper problem.

Hypothesis

White was both the default and the first featured color, so customers were either dropping off as soon as they opened the color wheel, or taking the first option they saw.

Hypothesis

White was both the default and the first featured color, so customers were either dropping off as soon as they opened the color wheel, or taking the first option they saw.

DESIGN AUDIT

Testing the color picker on slow networks backed up my hypothesis: customers were leaving because of long load times.

As a side effect, the backend recorded a change to White regardless of customer intent.

Solution

I redesigned the color picker to be mobile-friendly and descriptive, and added a feature for power users: exact color matching.

I replaced the color wheel with clear swatch thumbnails and thick sliders sized for touch, and added exact color matching for customers with a specific hue and finish in mind.

Behind the scenes, this took close work with the CMF (colors, materials and finish) team to make sure our vinyl suppliers could match a customer’s spec.

Solution

I redesigned the color picker to be mobile-friendly and descriptive, and added a feature for power users: exact color matching.

I replaced the color wheel with clear swatch thumbnails and thick sliders sized for touch, and added exact color matching for customers with a specific hue and finish in mind.

Behind the scenes, this took close work with the CMF (colors, materials and finish) team to make sure our vinyl suppliers could match a customer’s spec.

The approved interaction model.

An alternate exploration of swatch thumbnails.

The approved interaction model.

An alternate exploration of swatch thumbnails.

DESIGN PROCESS

Swatches and sliders sized for touch, plus exact color matching.

Opportunity for delight

Customers couldn’t name their saved configurations, and adding names meant solving content moderation.

I proposed the vanity plate idea by printing the six letter code every configuration already gets onto the plate, turning raw data into art and a share code customers could use.

Opportunity for delight

Customers couldn’t name their saved configurations, and adding names meant solving content moderation.

I proposed the vanity plate idea by printing the six letter code every configuration already gets onto the plate, turning raw data into art and a share code customers could use.

Design sprint

I ran the UX team’s first design sprint to explore what the next version of Slatemaker could look like, bringing UX, exterior and interior design, marketing, e-commerce and engineering together for two days. Here are some of the outputs.

Design sprint

I ran the UX team’s first design sprint to explore what the next version of Slatemaker could look like, bringing UX, exterior and interior design, marketing, e-commerce and engineering together for two days. Here are some of the outputs.

06

COLLABORATION MAP

06

COLLABORATION MAP

Slatemaker was built by a small cross-functional team, on a roadmap that needed buy-in from four department heads.

Slatemaker was built by a small cross-functional team, on a roadmap that needed buy-in from four department heads.

XFN · BRAND

Brand Designer

XFN · 3D

3D Artist

XFN · RESEARCH + WRITING

UX Researcher, UX Writer

XFN · ENGINEERING

Software Engineer

UX · feature development

Me

leadership · DIGITAL

Director

leadership · E-COMMERCE

Senior Director

leadership · MARKETING

Head of Brand & Marketing

leadership · design

Head of Design

XFN · BRAND

Brand Designer

XFN · 3D

3D Artist

XFN · RESEARCH + WRITING

UX Researcher, UX Writer

XFN · ENGINEERING

Software Engineer

UX · feature development

Me

leadership · DIGITAL

Director

leadership · E-COMMERCE

Senior Director

leadership · MARKETING

Head of Brand & Marketing

leadership · design

Head of Design

PARTNER TEAMS

07

DESIGN SYSTEM / PATTERNS

07

DESIGN SYSTEM / PATTERNS

I built and maintained the Slatemaker component library and wrote redline specs for engineering.

I built and maintained the Slatemaker component library and wrote redline specs for engineering.

08

WHAT SHIPPED

08

WHAT SHIPPED

A redesigned Slatemaker, built on one set of shared components that works on mobile and desktop.

A redesigned Slatemaker, built on one set of shared components that works on mobile and desktop.

FIGMA PROTOTYPEINTERACTIVE
OPEN ↗
FIGMA PROTOTYPEINTERACTIVE
OPEN ↗
FIGMA PROTOTYPEMOBILE
OPEN ↗

interactive prototypes

Shared foundations

1

Mobile and desktop Slatemaker share exactly the same information architecture.

2

Both draw from the same render pipeline, built in Unity.

3

On desktop, the right-hand rail is the same as the mobile scroll view, with navigation moved into its own dropdown.

FIGMA PROTOTYPEMOBILE
OPEN ↗

interactive prototypes

Shared foundations

1

Mobile and desktop Slatemaker share exactly the same information architecture.

2

Both draw from the same render pipeline, built in Unity.

3

On desktop, the right-hand rail is the same as the mobile scroll view, with navigation moved into its own dropdown.

09

IMPACT

09

IMPACT

Slatemaker drove pre-order revenue and potential order value at scale, and cut infrastructure costs.

Slatemaker drove pre-order revenue and potential order value at scale, and cut infrastructure costs.

$4B
potential order value
$48M
est. pre-order revenue
160K
paid reservations
$4B
potential order value
$48M
est. pre-order revenue
160K
paid reservations

Have a product that needs to earn trust?

Schedule a call
E-mail Jason

Have a product that needs to earn trust?

Schedule a call
E-mail Jason

END OF CASE FILE